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Platforms: | PC, Arcade, SEGA Saturn |
Publisher: | SEGA Entertainment |
Developer: | Sega AM1 R&D Division |
Genres: | Racing / Rail Shooter |
Release Date: | 1998 |
Game Modes: | Singleplayer |
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- Sure, The House of the Dead 2 might not be the most graphically appealing game, in fact, the graphics are quite dated, but the reality is that you won't play an arcade style game for the graphics, instead the feeling is the one that matters the most. In this case, The House of the Dead 2 hits it right on the nail, since it brings a great.
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In Sega’s 1996 zombie-filled shooter, The House of the Dead, you play Agent Rogan, an agent sent to investigate a covert government research lab. As he arrives, he discovers a mansion overrun with the undead. It looks like the lab proprietor, Dr. Curien, has been doing some naughty experiments with cadavers, creating an army of zombies with the probable intention of ruling the world. Grabbing your trusty gat, you head into the house, ready to find Curien and dish out the hurt to any flesh-munchers who get in the way.
Right from the first opening shot, House of the Dead’s pace is nothing short of manic — and that’s what makes it so much fun. As the computer-controlled camera plods through the house, you use the cursor to target zombies, mutant monkeys, and other terrors that leap out at you without warning. While it’s a similar theme to every light-gun game ever released, the difference is in how you need to shoot your target. If you’ve seen George Romero’s Dawn of the Dead, you’re aware that you can pop a whole clip’s worth of bullets into a zombie’s breadbasket before it goes down — but if you aim for the brain, that sucker drops faster than the value of the ruble. House of the Dead lets you blast off various parts of zombie anatomy, and even gives you the opportunity to blow out their chests — and sometimes they’ll keep coming!
Not everything that moves is hostile; there are scientists hanging about the mansion, running away from their undead captors. These innocent bystanders add an extra gameplay element to the mix — if you manage to save one of the researchers, they’ll thank you and hand over a health package.
The biggest problem with most rail shooters is longevity and control — after a while, you start learning enemy placement, and the element of surprise vanishes. But in House of the Dead, there are multiple paths through the game, which are triggered by certain events. For example, at the beginning of the game, a zombie threatens to throw an innocent off a bridge — if you kill the monster, you’ll head directly into the house, but if the researcher dies, you’ll head in through the basement. It’s handled in a transparent fashion that you probably won’t notice at first — and I still haven’t found all the different paths through the game.
In the arcade, the relentless gameplay resulted in a sweat-drenched player thanks to the aerobic use of the light-gun. But on the PC, we have to make do with the measly mouse — and while it doesn’t have the same feeling of the chunky Sega Stunner, it’ll do in a pinch. Visually, there are a few compromises in regards to texture detail and polygon counts, but this looks extremely close to the arcade. The game supports both hardware and software rendering for all major video card series, and Sega has finally listened to its customers and included decent hardware support!
Other PC-specific features include a PC Mode, where you can select different characters with special gun attributes, a Boss Mode that’s a ‘time attack’ against the big boys, and an option to change the color of the blood to a more festive yellow or blue. The action is still frantic and exciting, and the inclusion of the mouse as a control device makes aiming feel so much more natural. All that being said, this is still a 1996 arcade game trapped in a 1998 PC disc.
System Requirements: 80486DX 33 MHz CPU, 8 MB RAM, DOS 5.0
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The Dead 2 India Torrent
Back in the 1970s when sideburns were in vogue, the Queen was still quite hip (hard to believe we know) and Slade had only re-released Merry Christmas three times, there was a car known as the Triumph Stag. It was a stunning car, a veritable totty-magnet if you will, and the public loved it. Loved it, that is, until a slight oversight in the design caused the engine to explode within a few thousand miles. A few fires, many returns and a lot of dented egos later, the Stag was consigned to the drawing board and only a few hundred of them survive today; the pride and joy of some bearded bloke in Essex. Had someone at Triumph taken the Stag for a serious test drive before it was launched all this could have been avoided. Enter Sega, stage left...
Forget The Mouse
You see, while House Of The Dead 2 is almost a carbon copy of the coin-op and the console version, somebody somewhere didn't play the game the way most PC players will. And that's with a bloody mouse. Games that require a light-gun are rare as rocking-horse shit, and HOTD 2 would have been the perfect light-gun/game bundle for PC players. This is coming in September, but until then we get the coin-op with all the frustration of using a mouse.
The game itself is the usual 'scary-scary-horror-brooding' affair, although the green-blooded zombies are none too impressive with little in the way of gore. If you added some stale smoke, a load of screaming school kids and some dodgy neon lights, it would feel like you were in a seaside arcade.
The game is true to its heritage, and has the same dubious plot involving a guy called G who you have to rescue/avenge (things get a little hard to follow), although there is sadly no mention of finding the G-Spot. Cue the obvious 'finding the button' jokes.
Get Your Gun
If you can wait until September when the light-gun/game bundle is out, will be a delight to play. If you have a good surround sound system and can get some mates round for a game, then a Saturday night will never be the same (you're liable to be single in no time). The boss monsters become weirder, and the onslaught becomes almost apocalyptic. It's kind ot like running through a shopping centre on acid. Apparently.
It's a cop-out, but we've given two scores to HOTD 2. One when playing with a light-gun, and one without. While we all understand the pressure on companies to release games as soon as they're ready, it is a foolish move to release it before the light-gun is available. In fairness, the light-gun is being developed by a third party, so Empire has little control over it. But discretion is the better part of valour. Something Triumph learnt to its cost - no doubt Empire will too.